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If you want to feel genuinely humbled by a bowling ball, try duckpin. The pins are squatter and heavier than ten-pin pins. The ball is smaller than a softball, has no finger holes, and weighs under four pounds. You get three chances per frame instead of two. And in over a century of sanctioned competition, nobody has ever bowled a perfect game.

Duckpin bowling is a regional sport — concentrated primarily in Maryland, Connecticut, Virginia, and parts of New England — but it has one of the most passionate fanbases in all of bowling. People who grow up with duckpin tend to regard ten-pin as the easier, less interesting cousin. They're not entirely wrong.

Origin: Baltimore, 1900

Duckpin bowling was invented around 1900 at the Diamond Alleys bowling center in Baltimore, Maryland. The most widely accepted origin story credits William John "Bill" Clarke and John McGraw — yes, the legendary baseball manager — with creating the game as a variation of ten-pin that used smaller balls and shorter, rounder pins.

The name "duckpin" is itself disputed. One story claims the pins, when scattered by a ball, resembled a flock of flying ducks. Another credits sportswriter Bill Clarke, who reportedly said the flying pins looked like a flock of ducks. Either way, the name stuck, and Baltimore became the sport's spiritual home — a city where duckpin bowling was as integral to working-class recreation as baseball, and where the two sports were deeply intertwined.

By the mid-20th century, duckpin was thriving across the Mid-Atlantic and New England states, with dedicated leagues, professional competition, and television coverage in Baltimore through the 1970s. The game's decline in subsequent decades tracked closely with the broader decline of bowling center culture, and many duckpin centers were converted to ten-pin or closed entirely.

The Equipment: What Makes It Different

The equipment is where duckpin's distinctive character comes from. Every element is smaller, heavier in proportion, and more resistant to being knocked over than its ten-pin equivalent.

The ball: A duckpin ball is 3¾ to 5 inches in diameter and weighs between 3 pounds 6 ounces and 3 pounds 12 ounces. There are no finger holes — you cup the ball in your palm and roll it with a flat-palmed delivery. The small size and no-hole design fundamentally changes the mechanics of delivery: there's no hook from finger-generated spin the way ten-pin bowlers create it. Most duckpin deliveries are relatively straight.

The pins: Duckpin pins are shorter (9.4 inches vs 15 inches for ten-pin), wider in the middle, and heavier proportionally relative to the ball. The combination of a small ball and squat, heavy pins means there's far less energy transfer per shot — pins don't fly around and scatter each other the way ten-pin pins do. Getting the pins to knock each other over is difficult; getting all ten to fall on one ball is extraordinarily rare.

The lane: Identical to ten-pin — 60 feet from foul line to headpin, same width, same 39-board layout. The lane itself is interchangeable; many centers that once had duckpin lanes have converted them to ten-pin simply by switching the pin-setting equipment and ball return.

The unsolved perfect game: The highest score ever recorded in sanctioned duckpin bowling is 279 out of a maximum 279 — but that score has never been officially verified to have been bowled under full sanctioning conditions. In practice, no bowler has officially bowled a verified perfect duckpin game. The three-ball-per-frame rule and the low-transfer ball-to-pin dynamic make it mathematically possible but practically out of reach even for elite players.

Rules: Three Balls Per Frame

The rules of duckpin bowling are identical to ten-pin with one critical exception: you get three balls per frame instead of two.

If you knock all ten pins on your first ball — a strike — the frame is complete. Your score is 10 plus the pins knocked down on your next two deliveries. If you knock all remaining pins on your second ball — a spare — the frame is complete. Your score is 10 plus the pins knocked down on your next one delivery. If you need all three balls to knock down all ten pins, that's called a "ten" in duckpin (equivalent to a spare in ten-pin scoring) and still scores 10. If you fail to knock all ten pins in three balls, you score only the raw pin count.

The tenth frame follows the same extra-ball logic as ten-pin: a strike on the first ball earns two more balls; a spare on the second ball earns one more; making all ten on the third ball in the tenth earns nothing extra.

FeatureDuckpinTen-Pin
Ball diameter3¾–5 inches8.5 inches
Ball weight≤3 lb 12 ozUp to 16 lb
Finger holesNone2–3
Pin height9.4 inches15 inches
Balls per frame32
Perfect game score279300
Verified perfect games0Thousands

Strategy: Why Duckpin Is So Hard

The difficulty of duckpin comes down to physics. A four-pound ball hitting a pin weighing roughly 1.5 pounds doesn't transfer enough energy to create the chain reactions that make ten-pin strikes possible. In ten-pin, a well-hit pocket sends pins flying sideways into neighboring pins, which hit others — the ball does the first work and the pins do the rest. In duckpin, the ball needs to contact many more pins directly because pin-to-pin energy transfer is much weaker.

This changes targeting fundamentally. Ten-pin bowlers aim for the 1-3 pocket (right-handers) to maximize the chain reaction through the 5-pin and back pins. Duckpin bowlers must think more carefully about direct pin coverage — getting the ball to touch as many pins as possible on its path through the rack, rather than relying on the scatter effect. Straight shots through the center of the rack often outperform angled pocket shots precisely because they contact more pins directly.

Spare shooting in duckpin is also more demanding. With smaller pins and less energy per shot, leaving single pins — especially corner pins — and converting them requires precise targeting. The absence of hook makes alignment purely about foot position and release direction rather than entry angle calculations.

Where to Play Duckpin Today

Duckpin bowling is genuinely regional. The states with the most active duckpin centers are Maryland, Connecticut, Massachusetts, Virginia, and Rhode Island. If you're outside these areas, finding a duckpin lane may require some searching.

The Duckpin and Candlepin Bowling Association (DCBA) maintains a directory of sanctioned centers. In Baltimore, which remains the heartland of the sport, several historic duckpin centers continue to operate. The sport has experienced a modest revival in recent years, with some urban bowling entertainment venues adding duckpin lanes specifically because the format appeals to casual players — the smaller ball is easier to handle, children can participate without ramps or special equipment, and the three-ball format means even bad bowlers usually knock something down.

If you're near the Mid-Atlantic region and have never played duckpin, it's worth experiencing at least once. The game will reframe everything you think you know about bowling difficulty. Every seasoned ten-pin bowler who tries duckpin for the first time thinks it will be easy — and leaves with a new level of respect for anyone who regularly bowls above 100.